As the month closes so does the past 3 weeks or so of intense art re-education by way of the conceptart.org videos. It’s been immensely gratifying though very stressful as well. Hell, I’m stressed out just looking at this piece. There’s lots to like about it but there’s also lots to hate, and at some point in the future I’m planning on a full blown self critique. That critique will have to wait till I'm finally done with this site though!
Wednesday, August 31, 2011
Thursday, August 25, 2011
The Alchemist six shooter – An Alchemist Gunslinger WIP
Tuesday, August 23, 2011
Character of the Week # 257 : The ultimate police riot controller
Thursday, August 18, 2011
Creature of the Week #225 : Yng-sens’s Vyrner
Tuesday, August 16, 2011
Illustration of the Week Banner Challenge
Friday, August 12, 2011
Illustration of the Week Banner WIP
The Illustration of the Week challenge has opened up on the conceptart.org forum, and for the first week we’re suppose to come up with a banner that lists all of the rules of the challenge. The banners are usually illustrations in and of themselves, and it comes with some prestige because everytime a new challenge is posted the banner will be the first thing people see. I’m very skeptical my work will be chosen, but I’m hoping I can pull out something decent. The image above is the first few sketches I made. I was inspired by the idea that illustration is “storytelling”, so the first thing that came to mind was someone telling campfire stories. For whatever reason, I’d first imagined dwarves being the characters.
Here’s the first roughs in Photoshop, jsut laying down the basic shapes and some values. I’m experimenting with the chalk “brush” here, which is very useful for laying down values.
I dropped the dwarves pretty quick mostly because I couldn’t figure out how to draw toddler dwarves with beards that looked like they weren’t old men. Anyway, bears are cuter than dwarves, and lumBEARjacks are the best! I’m trying to create some flow in the scene, after having watched Jason Manley’s very educational series on the basics of design. It’s something I’ve known for a while but for some reason hasn’t stick to me till now. I’m also using very basic perspective to help sort out the placement of the characters and give the image a little more depth.
At this point I’m almost done. All that remains is to add some color and do some cleaning up. I’ve made quite a few changes here, like moving the rabbit up behind the dog, replacing the nebulous creature behind the tent with a chimp (Yes, I just watched Rise of the Apes) and an owl, so the bearcubs look like they have a bunch of little friends with them listening to their father lumbearjacks’ story. I’ve introduced a lot of foliage into the scene (I still don’t know how to control that. ), made one bearcub look interested and the other one afraid for some contrast, and also fixed the father bear’s hands so he looks more like he’s telling a story than trying to strangle someone.
I’m kind of stressed out about this because I think it looks really nice (at least Aissa thinks so) but I feel like something’s still wrong. Hopefully when I put this up on the conceptart forums someone will be able to point out the glaring mistakes. In any case, I have till this weekend to work out the kinks before final submission and voting.
Wednesday, August 10, 2011
Character of the Week # 255 : Eye-Gouger the Orc
These “of the week” challenges are really draining me, but I have to admit I’m addicted to the rush of finishing an artwork every week and there’s no better way to push yourself to improve. This week I took on a character instead of a creature, and the brief was as follows:
Eye-Gouger is the name of the most ferocious and savage Orc warboss of all the Orcs. Driven by his horrible blood-lust, he Wreaks havoc and destruction where ever he leads his endless horde of Orcs and War machinery. He is not known for his patience, forgiveness or mercy, and does not think twice even to kill an Orc of his own clan. Eye-Gouger reputation is all but clean, he kills the cowards, eats human babies and kicks cats. He also has a horrible habit of gouging the eyes of unloyal or unlucky servants of his, hence the name.
Designing for Video Game:
This week’s design is aimed at a video game character. Whilst that should not limit your design, we would like you to consider how to bring this character out to suit a video game of the style of your choosing.
This week’s design is aimed at a video game character. Whilst that should not limit your design, we would like you to consider how to bring this character out to suit a video game of the style of your choosing.
A lot of the orcs that were created for this challenge were your rather typical monstrous, hulking orc, but one of the gesture thumbnails I made for this led me to designing an orc that was cunning, clever, and ultimately twisted instead of just a hulking brute. You can see that thumbnail above, as well as the rushed character sheet I made to comply with the rules. I thought this piece turned out well, and I may, if I have time, go into the process of creating it with a little more depth if I can ever muster up the energy. I’m rather disappointed that I didn’t quite manage to retain the energy of the sketchy thumbnails. Even looking at it now the 1 minute sketch has more drama in it than the final piece. I also failed to really think about the orcas a video game character, though I made some offhand remark about games in my description of the character to compensate:
The first of many failures in a series of experiments in orc-human relations, eye-gouger’s tribe was betrayed by the orc agent upon whom they were dependent upon for rations from the human Kingdom. His own eye being gouged mercilessly by soldiers of the kingdom, his twisted mind can only find solace when he extracts the same brutality on the race of man.
(Eye-gouger’s attacks have a 20% chance of blinding his enemy, 30% if he’s under bloodlust)
I may be going for the Illustration of the week banner next if I have the energy. I have some ideas and I’ve sketched out some thumbnails but I’ll have to see how this week goes before making any promises.
Friday, August 5, 2011
Creature of the Week #223 : Pisces Illuminafaecis aka Illuminated Shit Fish
I tried joining the creature of the week challenge last week but failed to meet the deadline. This time I made sure to start early and I finished a day early, or rather I pushed this image about as far as I think I could at this point in time. I’m quite happy with it, although it has shit for composition and I may have gone a little insane with some of the new brushes I’ve been playing with in the background. Here’s the description of the monster I posted in conceptart.org:
The Pisces Illuminafaecis is the primary predator of the Mariana Trench ecosystem. It’s elongated wormlike body contains no vertebrae, allowing it to swirl and fold seamlessly through the immense pressures of these depths. Its other unique feature is a digestive process that adds an illuminating quality to its feces. It stores this illuminated shit in an anus sac, which then attracts new prey to continue the cycle of large creature’s never-ending need for sustenance.
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