Monday, August 12, 2013

Simulating Parallax Scrolling in 8 Frames


Experimenting with the graphics in our game Elevator Joe.  I was thinking of writing a longer post about how I did this in case anyone was interested, but who has the time?  Maybe I'll do it after after the game launches. Till then, I thought I'd post this since it suits the weather.

Tuesday, July 9, 2013

Good Bye Ryan Davis, and Thanks for the Memories

It's weird to shed a tear for someone you never really knew.  Ryan Davis was for all intents and purposes and imaginary friend blasting out of my speakers every week, chumming it up with the rest of the merry Giantbomb crew.  I have a term for these people, they are my "podcast friends".  They are the people that keep me company everyday and fill the frightening silence of a home office with laughter and chitchat that I could alternatively listen to and ignore.  They make my workday go by faster than it ever would under normal circumstances.

My journey with Giantbomb began with an ending.  They were guests during 1up yours' marathon last few shows before they would be broken up because of the sale of 1up to UGO.  Their infectious humor grabbed me from the start, and I needed a new podcast to ease the pain of losing the 1up podcast network.  It's been  almost 5 years since then.  5 years of weekly laughter and stories about an EVE Online peace treaty called "The Honda Accord" and figuring out just who would win, a T-Rex or 20 bears (bears win, but with terrible losses) and the dangers of accumulating arcade machines.  On his last podcast Ryan made a joke about possibly being crushed to death underneath an arcade machine, with him laughing merrily along with the rest of the crew about the sheer ridiculousness of the idea.  He missed the next podcast because he had just gotten married and was enjoying his honeymoon with his former fiancee (rhymes with Beyonce).  And then this.  He's gone.

Thanks for all the virtual laughs Ryan, you will be missed by me and all of the friend, both virtual and real, that you have made via your podcast.

Friday, July 5, 2013

Top 5 Prison Architect Maps

The players of Prison Architect continue to amaze me with the creativity they've shown in making their prisons.  Steam's workshop has given them a venue to show off their work to their fellow fans and I've picked some of the most ridiculous and wonderful to show off here.

The Panopticon



OK so it's not quite the Panopticon, but the ability to build Jeremy Bentham's dream prison was one of the first questions raised by Prison Architect fans when it first came out.  This proves it IS possible, even given the crude tools that we've provided for the creation of circular building (there aren't any).

The Tower of London



Recreating real world spaces has always been a pastime for fans of this genre, so it shouldn't be a surprise that the famed tower now has a replica in PA (inset is a satellite image of the real tower).

Dami Inn



We're treading into liberal hippie territory here, with a prison designed to function almost like a hotel (hence the "Inn") with prisoner rooms coming with their own personal shower.  Sure the rooms are still tiny, but anyone who's slept in a Japanese hotel room should feel right at home here.

Cathnicle Town



We're definitely in a drug induced hippie daydream now, with a prison that's essentially been built as a little town.  Regular prisoners stay in dormitories while good prisoners get a tiny house and lot for their own.  it looks like there are even conference areas, where presumably the prisoners hold town hall meetings to decide their next town improvement project.

The Turtle



Now this is a PRISON.  It looks vaguely like a prison layout you'd see in a sci-fi movie, and also resembles a turtle if you squint your eyes hard enough.  No?  Try it again.

The sheer creativity on display and the dedication it takes to map these prisons is beyond my comprehension.  I am humbled by the work these player put into the game and also ridiculously embarrassed  that they're doing it with my work.  If the good folks at Introversion give me time, I would love to update and add even more awesome stuff for these architects to play with.

Sunday, June 30, 2013

A Last Name You Can Be Proud Of



Tomorrow is my wife's birthday, which also very conveniently marks the halfway point of this year and a good time to finally come out of hiding.  As a quick aside my own birthday is at the end of the year.  I'd never realized the neat symmetry of our birthdays before, but that's pretty cool, no?

Last year was about trying to transition myself from games into what I thought I really wanted to be:  A concept artist.  I learned a lot about being an artist and it was both torturous and rewarding.  But the ultimate lesson seemed to be that I don't really want to be a concept artist. Or rather, that I wouldn't be satisfied even if I reached that goal.  It turns out what I really want it to make an impact.

To understand this need to make an impact we have to go back in time to a conversation I had with my father when I was in elementary school in Bangkok.  We were talking about our last name, because kids had been making fun of it (Sumo, if the blog's title didn't alert you to this fact).

Dad: You don't like our last name, no?
Me: ...Yeah.
Dad: Because people make fun of you?
Me: ...Yeah.
Dad: You know what you have to do then?  You have to make it a become a last name that you can be proud of.

I always get emotional when I remember this conversation.  My father and I have a mostly awkward relationship, but I am immensely proud of his accomplishments.  He came from a small seaside town and walked to school with his bare feet but managed to build a career that crisscrossed the region and gave me the multicultural childhood that I so cherish.  It is one of my greatest desires to make our name a last name that he would be proud of.  Ideally before he kicks the bucket and has time to appreciate it, so I'm on a tight schedule here.

I'm walking a very fine line, announcing this kind of a thing.  It's borderline self-aggrandizing and there is nothing I hate more than people who puff themselves up and announce to the world that they're out there "to make a difference" and to be "changemakers" and (good Lord this portmanteau just slays me) "Filipinnovators".  While I respect a lot of these people and wish them the best, words like that just make me squirm in my chair uncomfortably and avert my gaze (there's a word for this, I can't remember it but it sounds like "wah-jah".  Update: supposedly it's Fremdschamen).  But I want to be honest as well.  I want to make an impact.  I know I can make an impact.  The question is simply how big of an impact can I make in this lifetime, and to what ends?  That's what I'm still trying to sort out.

In line with this came the decision to focus back on games.  I have a love\hate relationship with my career as a games artist.  I love that I can do this for a living but hate that it makes me feel so limited sometimes.  But as of now it is my biggest chance to make an impact on the world, so I'm pursuing it full throttle.  I've worked my way to a point where I now have the opportunity to make a most excellent game (a sneak peek above, with some of the art made by the most excellent husband and wife studio Robotwithasmile) with Erick Garayblas and am currently working on the awesome and always improving Prison Architect (Alpha 11 just out!).  For now, this is how I make my impact.  When that's run its course then let's see what happens next.

Tuesday, April 23, 2013

Here are some Cars Instead of an Explanation



I have in my drafts folder a rather lengthy blog post detailing why exactly I've been away for so long, what I've been up to, and what the future holds for me.  This is obviously not that post.  It's still gestating in the drafts folder, while I chip away at the work that has been occupying almost all of my time.

Instead, please accept a few car sketches.  While I'm no longer drawing or painting as much, I try to keep myself as practiced as I can possibly can, and take at least 15-30 minutes in a day to sketch or draw something.  I don't sketch cars or vehicles a lot, so I thought I'd expand my visual vocabulary in that area.

I promise to do my best to write more soon.